Some ports force you to place the Master Levels in a specific way and have specific support just for them with the names and positions hardcoded, and they essentially add the levels as entries in a launcher.
I'm not sure what could be the best way to support this. The issue here is that while most wads from the Master Levels replace MAP01 (and should work just by loading them with Doom2 and starting the game) there are some that replace other map numbers very randomly.
Master levels I couldn't get to work in any way sadly. If there is any other info needed, or perhaps the wads, or anything else, please let me know. With that, I wanted to suggest adding support for the "No Rest for the Living" campaign for Doom 2 (nerve.wad), as well as for The Master Levels for Doom 2 as well (master.wad, masterlevels.wad, etc).Īlso, if possible, perhaps looking into adding support for E1M10 for Doom 1 (Ultimate Doom) as well from the special Xbox release of Ultimate Doom which released alongside Doom 3: (Expected, as it works on modified engine). However, this replaces Doom 2's original levels, instead of making it an option as a second campaign like in the BFG release. Been having a blast with Doom recently, and with the current release of the original Doom trilogy (1, 2 and 3) on the Switch, I wanted to go ahead and test if some of the official PWADs made for Doom 2 over the years are compatible.įrom the ones I've tried, I could only get "No Rest for the Living" running as a PWAD on Doom 2.